A fantasy world setting & multi-part campaign
Duskenhaig the Endless Realm
You are about to embark on a journey through Laradan, a sprawling continent along the equatorial belt of Jaconis. Here, warring gods leave deep scars on the land, and the preeminent power, the mighty Duskenhaig Empire, stands at the heart of every conflict.
Deep within the Mihrahdan Desert, in the Duskenhagian protectorate known as Warzule, a rumored force beneath the blazing dunes lures rulers, guilds, and intrepid adventurers from every corner of Laradan.
THE SETTING
Warzule: A Green Jewel in the Desert
Warzule is a fertile river valley tucked like a green jewel into the scorched heart of the Mihrahdan Desert. Officially, it is a protectorate of the Duskenhaig Empire—often hailed as the most "advanced" of Laradan's nations—yet "protectorate" can mean many things.
For the native Santrians, once free to roam as they pleased, it means following edicts they never endorsed; for the Dwarves of Zim Zirak, it means balancing ancient customs against imposed law; for the Elves of Ciethor, it means maintaining seclusion beneath watchful foreign eyes; and for the Trolls of the Panteer Swamp, it means brooding over old wounds that never properly healed.
Not all within Warzule welcome their self-appointed guardians.
THE ADVENTURE
A Multi-Layered Treasure Hunt
Your party will embark on a multi-layered treasure hunt to find a powerful enigma hidden in the desert. Adventure through four time-released modules that provide an epic adventure with unexpected twists and turns that challenge your loyalties drive you to forge or sever bonds and compel you to question how you will wield the power you uncover.
Claim It
Will you claim it for yourself?
Gift It
Gift it to your god?
Sell It
Or sell it to a guild for profit?
This unique campaign format lets the GM integrate Warzule seamlessly into an existing campaign—whether by ship, magic, or simply adding a new frontier to explore. Duskenhaig: The Endless Realm is detailed across four comprehensive volumes and offers everything the GM needs to launch an unforgettable adventure in Warzule and beyond.
The People of Duskenhaig
Meet the diverse inhabitants of Warzule—from imperial wardens to resistance fighters, from reclusive elves to fierce trolls.
Warden Aratak
The youngest son of the emperor, Aratak embodies Duskenhaig's might.
Elven Sword
Not all Elves keep to themselves. Some adventure out into the desert.
Troll Scout
Trolls are peaceful but they are also fierce defenders of their borders.
The Valagh
This one mostly looks like a man, but the red eyes and fangs are a giveaway.
Dwarven Smith
The Dwarves of Zim Zirak do not trade freely, but their craft is prized.
New to Warzule
Fresh from Duskenhaig in search of wealth or fame.
A Santrian Youth
Is this youngling a simple farmer or a member of the Free Santria resistance?
An Adventurer
Some Santrians have joined the gold rush in the desert.
Elven Mage
Elven magics are not to be mocked for both Star and Sun give them power.
Elven Scout
This Elf is a rare sighting so far from home.
Jacody
The Santrian merchant Jacody is well known throughout Warzule.
Imiri Adventurer
Adventurer or agent is hard to say when it comes to the Imiri.
Trollish Cleric
This elder is rarely seen outside the confines of the Panteer Swamp.
Wasteland Wanderer
No one knows who the wanderers came from or where they go.
Stoldart's Faithful
An elite soldier of Duskenhaig is a fearsome thing.
A Four Volume Compendium
The Atlas of Warzule
Detailed maps and geographical information about the region.
GM Guide to Warzule
Everything a GM needs to run campaigns in Warzule.
Warzule Adventure Modules
Four time-released modules for epic adventures.
The Chronicles of Laradan
Deep lore and history of the entire continent.

Get a sneak preview of Volume 1 today!
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Our Story
Adventuring Since 1983
It took years of painstaking labor and unbridled play to bring Duskenhaig to life, but it all started in a weekly D&D campaign that grew to include more groups, meetups, and conventions in the 1980s.
We launched Duskenhaig nationally in 1983 as a play-by-mail game advertised in the back of Dragon. It was $3.50 a turn and, yes, you read that right — we played by mail (- ‿◦ )

Here's the first ad and the issue of Dragon it appeared in. Decades later, there are now hundreds of pages of lore, campaign content, maps, and more to digitize.
Four decades later, we're bringing the world back to life—this time with help from AI.
Original maps, character notes, and setting documents from the '80s were used to seed generative models. Portions of the lore, cartography, and NPC art were co-created with AI, then rewritten, refined, and redrawn in an iterative loop inside Big Lever Ventures' AI Collaboratory.
What you're seeing is a new version of the old world—still wild, still weird, but built faster, deeper, and more collaboratively than we ever imagined in 1983.
Join the community.
We're digitizing hundreds of pages of written content, maps, charts, and gaming tables —plus updating the design and making everything gorgeous. Be a part of digitizing Dusekenhaig!
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Community members get free drops
BTS Access
Behind-the-scenes access to development
Latest Content
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Duskenhaig
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Duskenhaig: A Big Lever Collaboratory Release
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