DUSKENHAIG

Don't get lost by the Panteer Swamp...

DUSKENHAIG
Welcome traveller.
You have discovered Duskenhaig, the award-winning FRPG setting born on pen and paper in 1983 and reborn digitally in 2025.
Duskenhaig the Endless Realm
You are about to embark on a journey through Laradan, a sprawling continent along the equatorial belt of Jaconis. Here, warring gods leave deep scars on the land, and the preeminent power, the mighty Duskenhaig Empire, stands at the heart of every conflict. Deep within the Mihrahdan Desert, in the Duskenhagian protectorate known as Warzule, a rumored force beneath the blazing dunes lures rulers, guilds, and intrepid adventurers from every corner of Laradan. THE SETTING Warzule is a fertile river valley tucked like a green jewel into the scorched heart of the Mihrahdan Desert. Officially, it is a protectorate of the Duskenhaig Empire—often hailed as the most "advanced" of Laradan's nations—yet "protectorate" can mean many things. For the native Santrians, once free to roam as they pleased, it means following edicts they never endorsed; for the Dwarves of Zim Zirak, it means balancing ancient customs against imposed law; for the Elves of Ciethor, it means maintaining seclusion beneath watchful foreign eyes; and for the Trolls of the Panteer Swamp, it means brooding over old wounds that never properly healed. Not all within Warzule welcome their self-appointed guardians. THE ADVENTURE Your party will embark on a multi-layered treasure hunt to find a powerful enigma hidden in the desert. Adventure through four time-released modules that provide an epic adventure with unexpected twists and turns that challenge your loyalties drive you to forge or sever bonds and compel you to question how you will wield the power you uncover. Will you claim it for yourself, gift it to your god, or deliver it to a calculating guild for profit? This unique campaign format lets the GM integrate Warzule seamlessly into an existing campaign—whether by ship, magic, or simply adding a new frontier to explore. Duskenhaig: The Endless Realm is detailed across four comprehensive volumes and offers everything the GM needs to launch an unforgettable adventure in Warzule and beyond. JOIN OUR COMMUNITY Join our community and get early access to content, plus a sneak preview of the campaign, which is downloadable today. Sign up now and prepare to test your resolve against the desert’s greatest mysteries.
The People of Duskenhaig
A Four Volume Compendium
of Lore & Adventure
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Our Story
Adventuring Since 1983
It took years of painstaking labor and unbridled play to bring Duskenhaig to life, but it all started in a weekly D&D campaign that grew to include more groups, meetups, and conventions in the 1980s.
We launched Duskenhaig nationally in 1983 as a play-by-mail game advertised in the back of Dragon. It was $3.50 a turn and, yes, you read that right — we played by mail (- ‿◦ )


Here's the first ad and the issue of Dragon it appeared in. Decades later, there are now hundreds of pages of lore, campaign content, maps, and more to digitize.
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Join the community.
We're digitizing hundreds of pages of written content, maps, charts, and gaming tables —plus updating the design and making everything gorgeous. Be a part of digitizing Dusekenhaig!
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